Time for Bearsketball!
You know him, you love him, it's the Scratch Bear! And this time, he's playing a game. The goal? Keep the beach ball bouncing on his head. If it falls, it's game over. It's surprisingly hard. Play at your own risk.
I wanted to revisit Scratch for my Blank Project because it was the only medium thus far that I didn't really understand. When I set out to make the creative coding project, I had wanted to do a game but I could not, for the life of me, figure out how to make it work. With a little more time (and some YouTubing) I figured out how to make it. Initially I had wanted to make a "catch" game, where an object fell into another object for points, but as I worked it evolved into a "keep it up" game. Once I figured out how the bear could score points every time they touched the ball with their head, I had to figure out the timing and stakes for what happened when they dropped it.
When the ball touches the green color, the game is over. The reason for this is because there's absolutely no way for the bear to pick the ball back up, and it muddied the parameters for how a player would score/lose points. However, if it misses the bear's head (and lands in the green), the game is over. So this narrows the goal of how to win and heightens the stakes of the game, while simplifying it.
I made a game on Scratch, finally. Let us all rejoice.
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